Friday, October 22, 2010

Super Meat Boy: Rapture Review

I saw this little masterpiece on sale for 800 points (1200 being the usual) on the XBLA, and after playing through the trial, couldn't resist. Super Meat Boy is a fast paced platformer, having little to do with story or depth, and a lot to do with fun. This game is very simple and very addicting. With only three controls: move, sprint, and jump, it is a platformer in the purest sense.
Modeling the incredibly complex depth of plot lines from the Mario series (sarcasm), your girlfriend is kidnapped by a villain, and you must traverse treacherous landscapes to save her. Replacing an Italian plumper, a cube of meat, replacing the princess, a bandage, replacing the turtle/dinosaur/dragon, a fetus in a tank complete with suit and top hat. Odd, yes. But what can you expect from developers teamed with New Grounds?



The art style of the Super Meat Boy is reminiscent of Alien Hominid and Castle Crashers. It is cartoony and juxtaposes cute and disturbing images, a bit of gore here and there, all done in a humorous fashion. While the plot, control scheme, and title are modeled after Mario (Super Mario Bros… Super Meat Boy… get it?), the action is quite different.  The game is divided into worlds, each containing twenty levels and a boss. The levels themselves are very short, ranging from 7 seconds to 1 minute playtime, the goal for each being to reach your girlfriend through a mess of obstacles, including spikes, saws, homing missiles, lasers, lava, salt, needles, and many other meat-killers. You are able to slide on and jump off of walls in order to make your way to the pink cube awaiting your rescue.

As you move from level to level you can unlock various things. There are four warp zones hidden in each world. These warp zones transport you to an 8-bit retro version of the game, each zone having three levels and three lives for each level. Some special warp zones allow you to unlock new characters from other series, such as Commander Video from Bit.Trip, or Tim from Braid. Hidden in the levels are also collectable bandages. As you collect more, more characters are unlocked. The characters are not just visually different, they each have their own ability, such as floating, gliding, or sticking to walls, and allow the player to make it through levels that may be more difficult for Meat Boy.


Another cool feature of Super Meat Boy is the inclusion of the “Dark World.” In the dark world, you replay all of the levels of the “Light World”, but there are added obstacles, and the difficulty is significantly upped. This doubles the content of the game and adds an optional challenge for skilled players!
There is a section of the game called “Teh Internets” which is made up of 20 level worlds that are in the retro style. This addition is on the XBLA version only. New content will be added to “Teh Internets” from the developers for free!

Super Meat Boy is very addictive and fun, but can be quite frustrating. Some levels are incredibly difficult and require precise timing. However, there are no lives or Game Overs to worry about (except for the retro warp zones), and the levels are very short so you will not find yourself having to redo large chunks of the game because of a death. Also, only 17 of the 20 levels are required to be beaten to progress to the next world. Once you unlock a world, all levels are available to you so that you can skip a level if you are stuck on it.
There isn’t much to gripe about here, the game is very well done! Thanks to addictive gameplay, fast paced action, creative level design, lots of unlockables and extra content, Super Meat Boy is a must-have! So get out there and save that Bandage Girl!


9.0/10

Tuesday, October 19, 2010

Elder Scrolls IV: Oblivion: Rapture Review

For my first review, I will be taking a look at what is, in my opinion, one of the greatest games of all time.

Oblivion is a first person action RPG available on the Xbox 360, Playstation 3, and PC. My review is based off of the Xbox 360 version, though the game is fundamentally the same on all systems.

The fourth game in the Elder Scrolls series is massive, with hundreds of potential gameplay hours, tons of customization, around 200 quests, over 350 locations to explore, and just about limitless possibility. This game can be, if you let it, a second life.

The beauty about Oblivion is that it has all of this depth, all of this content, but the game itself is not complicated or difficult to understand and play.

You start by choosing from a list of 10 races, 13 birthsigns, 8 attributes, and 21 skills, all contributing to the stats and abilities of your character. When you have traversed the Imperial Sewers at the opening of the game, and have chosen all of your stats, you exit through a tunnel into the open world.

It is at this point you realize how vast and open this land really is. The green hills roll on for great distances, the forest stretches before you, the mountains pierce the periwinkle sky at the horizon. None of this scenery is background; every spot you can see is reachable. This complete openness makes exploration an exhilarating thing.




There are nine major cities you can visit, complete with homes, stores, cathedrals, guild halls, citizens. It is in these cities that most of your quests will be found, through conversation and events that you run into along the way. If you’re not in the mood for quest or conversation, try exploring the country side. There are over 300 forts, caves, ruins, castles, dungeons, shrines, all waiting to be explored. There is much loot to be found here, and many dangerous encounters as well, but the game can be saved at any time, so there is not much to worry about if you save often. When completely plundered, these caves, dungeons, etc, will randomly regenerate enemy in loot within a few in-game days, creating limitless possibilities.

The main goal in Oblivion is to level up by utilizing your major skills, and to complete quests and explore as many locations as possible. There are so many different things to do in Cyrodiil to accomplish these goals, things never get old. When tired of dungeon plundering or questing, go shopping, maybe try your hand at alchemy, forge some enchanted weapons, or create your own magic spells. Own and outfit your house, purchase a horse, work for guilds, fight in the arena. It’s difficult to run out of things to do.

The game also caters to many different playing styles. The action is largely first-person, you can zoom out into third person mode, but combat is very difficult from this viewpoint. You can go in heavy with war hammers and maces, add a little finesse with a blade, or take enemies out from afar with a bow and arrow. If you choose, you can leave weapons behind and focus solely on magic. Any combination of these four types of combat is possible as well.

Another notable thing about this game is its beauty. The scenery is gorgeous. The bright, lush colors of the forests and fields contrast well with the dark shades of dungeons, and the blacks and reds of the realm of Oblivion itself. The buildings and cobblestone streets of the cities are also very aesthetic.

While Oblivion’s setting is beautiful, there is a fairly important part of the visual presentation of the game that is lacking.
The people.
The characters in the game are downright ugly. Their faces are misshapen and oddly colored, and the hair styles are often bizarre. This is something that the player will get used to with time however, and will actually find it as source of enjoyment. There is something irresistibly hilarious in the randomly generated mess that is a guard’s face as he demands you surrender and go to jail.

I’ve spent a lot of words praising this game, but I can’t ignore the minor flaws it does have. Being such a large and detailed game, there tend to be glitches in the scenery and physics from time to time. These glitches are mostly harmless, but tend to take away from the overall experience Oblivion is attempting to offer.

Something truly spectacular about the game: there is an incredible amount of spoken text in the game, and every word of it is performed by a voice actor or actress. The only problem is, there are only a few actors/actresses covering the countless residents of Cyrodiil. This leads to redundancy, another minor problem, but one I feel I should address.

To sum up, Oblivion’s pros far outweigh the cons. The beautiful environment, extensive customization, abundance of activities, limitless possibility, and sheer addictiveness of the game will have you hooked.

If you own a PS3, Xbox 360, or PC, buy this game. If you don’t, buy one of them just for the game!


9.8/10

The Collection

See my first post, "The Beginning..." for an explanation of this post!

First, all of the systems I own…


Nintendo:

Gameboy Color
Gameboy Advance
Gameboy Advance SP
Nintendo DS
Super Nintendo
Nintendo 64
Gamecube
Wii

Sega:

Dreamcast

Sony:

Playstation
Playstation 2
Playstation Portable


Microsoft:

Xbox
Xbox 360

Other:
Crappy little box that can play NES games that I got at a flea market (CLBTCPNESGTIFAAFM)



And now, the games (in no particular order)…


Gameboy Color:

Pokemon Yellow Version
Pokemon Red Version
Pokemon Crystal Version
The Legend of Zelda Oracle of Seasons
Dragon Warrior III
Wario Land 2
Wario Land 3
Pocket Bomber Man
Turok 2: Seeds of Evil


Gameboy Advance:

Metroid Fusion
Final Fantasy I & 2
The Legend of Zelda The Minish Cap
Klonoa: Empire of Dreams
Klonoa 2: Dream Champ Tournament
Sonic Advance (somehow I own 2 copies of this game…?)
Sonic Advance 2
Sonic Advance 3
Pokemon FireRed Version
Pokemon Pinball
Megaman Zero
Turok Evolution
Kingdom Hearts Chain of Memories
Star Wars Episode 2: Attack of the Clones
Tetris Worlds
Fire Emblem
Mario & Luigi Superstar Saga
Kirby Nightmare in Dreamland


Nintendo DS:

Pokemon HeartGold Version
Kirby Canvas Curse
Super Mario 64 DS
New Super Mario Bros
Scribblenauts
The World Ends With You


Super Nintendo:

Super Mario All Stars
Super Mario World
Super Mario World 2 Yoshi’s Island
Super Metroid
Starfox
Doom
Primal Rage
Mortal Kombat 3



Nintendo 64:

Mario Kart 64
Turok Dinosaur Hunter
Rugrats in Paris the Movie
Super Smash Bros
The Legend of Zelda Ocarina of Time
Star Wars Episode 1 Racer
Pokemon Stadium
Diddy Kong Racing


Gamecube:

Mega Man Anniversary Collection
Metroid Prime 2 Echoes
Viewtiful Joe
Mario Kart Double Dash
Sonic Adventure 2 Battle
Super Smash Bros Melee
Alien Hominid
Paper Mario the Thousand Year Door

Wii:

Rayman Raving Rabbids
Metroid Prime 3 Corruption
World of Goo
Bit Trip Runner


Dreamcast:

Sonic Adventure 2
Alien Front Online
Star Wars Demolition

Playstation:

NBA Live 2000
Mega Man Legends
Mega Man X 5
Mega Man X 6
A Bug’s Life
Digimon World
Tony Hawk’s Pro Skater 2
Crash Team Racing
Crash Bandicoot Warped
Crash Bash
Croc 2
The Lost World: Jurassic Park
Spyro: Year of the Dragon
Spyro 2: Ripto’s Rage
Gran Turismo


Playstation 2:

Ratchet and Clank 3 Up Your Arsenal
Ratchet Deadlocked
Lego Star Wars the Video Game
Tony Hawk’s Underground 2
Dark Cloud
Dark Cloud 2
Jak and Daxter: the Precursor Legacy
Okami
Final Fantasy X
Final Fantasy X-2
Final Fantasy XII
Oddworld Stranger’s Wrath
Sly 3: Honor Among Thieves
Kingdom Hearts
Kingdom Hearts II
God of War
Shadow of the Colossus
Psychonauts
Mercenaries


Playstation Portable:

Patapon
Patapon 2
Ratchet and Clank: Size Matters
Crisis Core: Final Fantasy VII

Final Fantasy VII
Puzzle Quest

Xbox:

Halo Combat Evolved
Halo 2
Ninja Gaiden
Knights of the Old Republic II the Sith Lords
Star Wars Republic Commando
Jurassic Park Operation Genesis
Fable the Lost Chapters
Sega GT Online
Project Gotham Racing



Xbox 360:

Elder Scrolls IV: Oblivion
Fallout 3
Bioshock
Bioshock 2
Call of Duty Modern Warfare 2
Halo Wars
Halo 3
Halo Reach
Borderlands
Grand Theft Auto IV
Assassin’s Creed
Mass Effect 2
Dragon Age Origins
Red Dead Redemption
Guitar Hero 2
Guitar Hero 3
Rock Band 2
The Darkness
Crackdown
Gears of War
Limbo
Castle Crashers
Braid
Castlevania: Symphony of the Night


(CLBTCPNESGTIFAAFM):
Ninja Gaiden II the Dark Sword of Chaos
Batman the Video Game
Kirby’s Adventure
Crystalis



Phew. Quite a list. Though it’s scary to think of how much money this cost over the years, I’m proud of it. J


The Beginning

I started my healthy (debatable) video game obsession back when I was a youngun. I clearly remember that Christmas morning: I ran for the box, tore through that wrapper like a maniac, opened it up.
Beautiful.

A brand new yellow Gameboy Color, with Pokemon Yellow to match.

From that day on video games were my main hobby, next to bike riding and basketball (good activities to offset the laziness that tends to go along with games). Many of my close friends from school and church were into games; we explored those virtual worlds together, built relationships through the games we played, and learned from them. For me, they were, and still are, far more than entertainment.

I’ve amassed quite a collection over the years, and I’m going to list my systems and titles in the next post. Unfortunately, I can’t remember all the games I may have returned over the years (there are many), but I will list the ones I currently own.

Why list them? Well, by blowing the dust off of these old games, I’m going back through my childhood. Many of these games are connected to a period of time in my life, or a particular person, something or someone that matters very much to me, and I have not thought of in a long time.
I also hope that someone might look at this list and be reminded of their own childhood.
And just because I enjoy logging them J